/* See LICENSE file for copyright and license details. */ /* Appearance. */ static unsigned int borderpx = 5; /* border pixel of windows */ static unsigned int snap = 32; /* snap pixel */ static unsigned int gappx = 15; static const int showbar = 1; /* 0 means no bar */ static const int topbar = 1; /* 0 means bottom bar */ static int sidepad = 15; static int vertpad = 15; static char font[] = "Hack Nerd Font 12"; static char dmenufont[] = "Hack Nerd Font:size=12"; static char norm_bg_col[] = "#282828"; static char norm_bor_col[] = "#282828"; static char norm_fg_col[] = "#ebdbb2"; static char sel_bg_col[] = "#83a598"; static char sel_bor_col[] = "#83a598"; static char sel_fg_col[] = "#282828"; static char *colors[][3] = { /* Scheme, fg, bg, border. */ [SchemeNorm] = { norm_fg_col, norm_bg_col, norm_bor_col }, [SchemeSel] = { sel_fg_col, sel_bg_col, sel_bor_col }, }; /* Layouts. */ static float mfact = 0.55; /* Factor of master area size [0.05..0.95]. */ static const int nmaster = 1; /* Number of clients in master area. */ static const int resizehints = 0; /* 1 means respect size hints in tiled resizals. */ static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */ static const Layout layouts[] = { /* Symbol, layout. */ { "[]=", tile }, /* First entry is default. */ { "><>", NULL }, /* No layout function means floating behavior. */ { "[M]", monocle }, /* Active window fills all available space. */ }; /* Xresources. */ ResourcePref resources[] = { {"norm_bg_col", STRING, &norm_bg_col }, {"norm_bor_col", STRING, &norm_bor_col }, {"norm_fg_col", STRING, &norm_fg_col }, {"sel_bg_col", STRING, &sel_bg_col }, {"sel_bor_col", STRING, &sel_bor_col }, {"sel_fg_col", STRING, &sel_fg_col }, {"bor_px", INTEGER, &borderpx }, {"sidepad", INTEGER, &sidepad }, {"vertpad", INTEGER, &vertpad }, {"snap_px", INTEGER, &snap }, {"gap_px", INTEGER, &gappx }, {"mfact", FLOAT, &mfact }, {"font", STRING, &font }, {"dmenufont", STRING, &dmenufont }, }; /* Tags. */ static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" }; static const Rule rules[] = { /* Class instance, title, tags mask, is floating, monitor. */ { "Gimp", NULL, NULL, 0, 1, -1 }, { "Firefox", NULL, NULL, 1 << 8, 0, -1 }, }; /* Key definitions. */ #define MODKEY Mod4Mask #define TAGKEYS(KEY,TAG) \ { MODKEY, KEY, view, {.ui = 1 << TAG} }, /* View tag tag. */ \ { MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, /* Toggle view tag. */ \ { MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, /* Add window to tag. */ \ { MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, /* Add window to tag and toggle view tag. */ /* Helper for spawning shell commands in the pre dwm-5.0 fashion. */ #define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } } /* Commands. */ #define SCRIPTS "/home/c/.local/bin/" static char dmenumon[2] = "0"; /* Component of dmenucmd, manipulated in spawn(). */ static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, NULL }; static const char *termcmd[] = { SCRIPTS "launchers/term.sh", NULL }; static const char *webcmd[] = { SCRIPTS "launchers/web.sh", NULL }; static const char *passcmd[] = { SCRIPTS "/sbin/passmenu", NULL }; static const char *bmkscmd[] = { SCRIPTS "bmks", NULL }; static const char *bmkaddcmd[]= { SCRIPTS "bmks", "dadd", NULL }; static const char *papercmd[] = { SCRIPTS "wallpaper.sh", NULL }; #include "movestack.c" static const Key keys[] = { /* Modifier, key, function, argument. */ /* Spawn commands. */ { MODKEY, XK_space, spawn, {.v = dmenucmd } }, { MODKEY, XK_Return, spawn, {.v = termcmd } }, { MODKEY, XK_w, spawn, {.v = webcmd } }, { MODKEY, XK_c, spawn, {.v = passcmd } }, { MODKEY, XK_m, spawn, {.v = bmkscmd } }, { MODKEY|ShiftMask, XK_m, spawn, {.v = bmkaddcmd } }, /* Window navigation. */ { MODKEY, XK_j, focusstack, {.i = +1 } }, { MODKEY, XK_k, focusstack, {.i = -1 } }, { MODKEY|ShiftMask, XK_j, movestack, {.i = +1 } }, { MODKEY|ShiftMask, XK_k, movestack, {.i = -1 } }, { MODKEY, XK_i, incnmaster, {.i = +1 } }, /* Increase the number of master windows. */ { MODKEY, XK_d, incnmaster, {.i = -1 } }, /* Decrease the number of master windows. */ { MODKEY, XK_h, setmfact, {.f = -0.05} }, /* Increase master/stack ratio. */ { MODKEY, XK_l, setmfact, {.f = +0.05} }, /* Decrease master/stack ratio. */ { MODKEY, XK_q, killclient, {0} }, /* Kill active window. */ /* Layouts. */ { MODKEY, XK_t, setlayout, {.v = &layouts[0]} }, /* Default master/stack layout. */ { MODKEY, XK_y, setlayout, {.v = &layouts[1]} }, /* Floating layout. */ { MODKEY, XK_u, setlayout, {.v = &layouts[2]} }, /* Monocle layout. */ { MODKEY|ShiftMask, XK_f, togglefloating, {0} }, /* Toggle floating layout for a window. */ { MODKEY, XK_f, togglefullscr, {0} }, /* Toggle fullscreen for a window. */ /* Tag/monitor navigation. */ { MODKEY, XK_0, view, {.ui = ~0 } }, /* Add all windows to current tag */ { MODKEY, XK_Tab, view, {0} }, /* Switch to previous tag. */ { MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } }, /* Add current window to all tags. */ { MODKEY, XK_comma, focusmon, {.i = -1 } }, { MODKEY, XK_period, focusmon, {.i = +1 } }, { MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } }, { MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } }, TAGKEYS( XK_1, 0 ) TAGKEYS( XK_2, 1 ) TAGKEYS( XK_3, 2 ) TAGKEYS( XK_4, 3 ) TAGKEYS( XK_5, 4 ) TAGKEYS( XK_6, 5 ) TAGKEYS( XK_7, 6 ) TAGKEYS( XK_8, 7 ) TAGKEYS( XK_9, 8 ) /* Misc. */ { MODKEY, XK_p, spawn, {.v = papercmd } }, /* New random wallpaper. */ { MODKEY, XK_b, togglebar, {0} }, /* Toggle the bar. */ { MODKEY, XK_minus, setgaps, {.i = -5 } }, /* Decrease window gaps. */ { MODKEY|ShiftMask, XK_equal, setgaps, {.i = +5 } }, /* Increase window gaps. */ { MODKEY, XK_equal, resetgaps, {0} }, /* Reset window gaps. */ { MODKEY|ShiftMask, XK_q, quit, {0} }, /* Quit dwm. */ /* Function keys. */ { 0, 0x1008ff13, spawn, SHCMD("/home/c/.local/bin/setvol.sh i") }, /* Increase volume. */ { 0, 0x1008ff11, spawn, SHCMD("/home/c/.local/bin/setvol.sh d") }, /* Decrease volume. */ { 0, 0x1008ff12, spawn, SHCMD("/home/c/.local/bin/setvol.sh m") }, /* Toggle mute. */ }; /* Button definitions. */ /* A click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin. */ static const Button buttons[] = { /* Click, mask, button, function, argument. */ { ClkLtSymbol, 0, Button1, setlayout, {0} }, { ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} }, { ClkWinTitle, 0, Button2, zoom, {0} }, { ClkStatusText, 0, Button2, spawn, {.v = termcmd } }, { ClkClientWin, MODKEY, Button1, movemouse, {0} }, { ClkClientWin, MODKEY, Button2, togglefloating, {0} }, { ClkClientWin, MODKEY, Button3, resizemouse, {0} }, { ClkTagBar, 0, Button1, view, {0} }, { ClkTagBar, 0, Button3, toggleview, {0} }, { ClkTagBar, MODKEY, Button1, tag, {0} }, { ClkTagBar, MODKEY, Button3, toggletag, {0} }, };