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authorStein2022-08-09 10:38:08 +0200
committerHiltjo Posthuma2022-08-10 15:31:21 +0200
commita859676ead17017bbe81b4989b2f2e0b00a0b4ba (patch)
tree6f3dda2ac548478b739c648e36e2a7a60dde660f
parente0dee911455cee739a5b05a994828f4a37a2764d (diff)
Simplify client y-offset correction
The reasoning behind the original line may be lost to time as it does not make much sense checking the position on the x-axis to determine how to position the client on the y-axis. In the context of multi-monitor setups the monitor y position (m->my) may be greater than 0 (say 500), in which case the window could be placed out of view if: - the window attributes have a 0 value for the y position and - we end up using the y position of bh (e.g. 22) If the aim is to avoid a new floating client covering the bar then restricting y position to be at least that of the window area (m->wy) should cover the two cases of using a top bar and using a bottom bar.
-rw-r--r--dwm.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/dwm.c b/dwm.c
index 967c9e8..87d0ada 100644
--- a/dwm.c
+++ b/dwm.c
@@ -1049,9 +1049,7 @@ manage(Window w, XWindowAttributes *wa)
if (c->y + HEIGHT(c) > c->mon->my + c->mon->mh)
c->y = c->mon->my + c->mon->mh - HEIGHT(c);
c->x = MAX(c->x, c->mon->mx);
- /* only fix client y-offset, if the client center might cover the bar */
- c->y = MAX(c->y, ((c->mon->by == c->mon->my) && (c->x + (c->w / 2) >= c->mon->wx)
- && (c->x + (c->w / 2) < c->mon->wx + c->mon->ww)) ? bh : c->mon->my);
+ c->y = MAX(c->y, c->mon->wy);
c->bw = borderpx;
wc.border_width = c->bw;